This is a conceptual design of a game which combines some aspects of the other two: The Sims and King’s Bounty: The Legend. Note that this is a design on selected aspects.
Game genres are blurring
The Tales of Brunel is settled in a dualistic world
The two states/modes are intertwined and interactive. The player will experience relative consequences caused by his behaviours in both day and night time
Day: Life Simulation (Reality)
Night: Role-playing with Turn-based Strategy Combat (Dream) The characters’ spirits comes out of their bodies and then venture forth into the fantasy dream realm hidden from reality
Aesthetics: Derived from King’s Bounty: The Legends
The story is a contemporary fantasy about a group of young people at Brunel standing against the plot of 2012
Half-real and half-imaginary graphics
Well-orchestrated music in adventure and combat
Interface: Control panel – every control and player status
Radial action menu in combat (applied on enemy and characters themselves)
Avatar: From a free overlooking view
In the whole game even in battles all units are heroes
The content in the UI changes between day and night, but the avatars the still in player’s control
Game Economics:
Day: Use credits
Night: Amount determined by Credits as one’s consumption level and view is influenced by the disposable income subconsciously
Cupcake: Character developing, artifacts, feats, rewards…but no XP or Leveling-up!
The cupcake pleases the player and also the avatars he controls
Death: In real life, normally death is caused by old age but this is not taken in to account because of the game’s time period
Two major factors in The Sims: Hunger and out of Energy
Reality affects Dream: e.g. if the character has low energy in the day time he/she won’t have good combat performance
Dream reflects Reality: e.g. in dream you die, you die in reality e.g. the cupcake
Chance: Use of random factors: random number based mechanics
Majorly Chance is applied to the game at night
But also has subtle effect on encounters in day time
Looking forward: The Grand Game/Game of every game– everything