Game Prototype: Snowwhite

In Snowwhite, I tried to explore how to convey a light mood through the discrete connection of music and game.
The gameplay is sparse, and if without the music it’s just pattern matching. However, I’d like the player to feel they are playing along the music while listening to this beautiful piece.
The music here is Guillaume Lekeu’s unfinished Piano Quartet, the second movement.


Game Prototype: Snowwhite from Ni Hu on Vimeo.

Download the prototype

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Game Prototype: Mine My Mine

This game prototype is my personal exploration on delivering repetitive pleasure with experiencing as little challenge as possible. When players mine with each click, the income increases so further investment can be made to upgrade the sensor (view range), prospector (mining range) and accelerate the growth of mines.The mines automatically grow after being mined, even if it is empty(grey).

Also, I tried to apply the typical freemium monetisation strategy here.


Mine My Mine from Ni Hu on Vimeo.

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Game Prototype: Melody

Melody is a simply notion of a music ludic feature that can be exploited further. By flowing the melody, the player completes the melody by entering simplified notes (without considering inputting intervals larger than an octave or key signatures).

Melody intends to bring simple pleasure and challenge to music lovers not by means of “twitch gameplay” (action) but by music cognitions, which attempts the more “melodic” mechanics of music games .

Here is a demo video:

Melody from Ni Hu on Vimeo.

What’s more?

I can think of a decent library of various genres of music available for a melody game like this. Variations of gameplay can be exploited.

Several examples:

Mixed music pieces in one game session;

Complete the melody in a backward order (of each melody question and answer);

A “campaign” of music history and evolution/movements;

Realistic mode including accidentals–12 tones (Ha, Schoenberg~)

Download the prototype