Chapter 1 takes place in Edward Dean Adams Power Plant at Niagara Falls. The puzzles in this chapter feature Tesla’s inventions of AC power systems. A room puzzle consists of several contraption puzzles of different types. In order to solve room puzzles and proceed, players sometimes have to solve certain contraption puzzles first. Environment investigation is needed as players can find required puzzle items e.g. cables and Tesla’s written notes as clues in rooms. Audio cues are played in some contraption puzzles to indicate whether the attempt is correct or how close the attempt is to the solution.
Types of contraption puzzles:
1. Electric frequency/potential matching:
This type of puzzles requires players to manipulate (using mouse/keyboard combinations or touchscreen flicks) Tesla’s special cables in horizontal and vertical directions to adjust (position and shape) and produce current patterns of the correct electric frequency (horizontal) and potential (vertical) that match the current patterns shown to players. The match rule can vary in different puzzles. This type of puzzle can also be incorporated in larger Device repairing/operating puzzles.
2. Device repairing/operating:
This type of puzzles requires players to repair or operate devices/machines in some simple and simulated ways. The procedures vary in different puzzles.
3. Wiring:
This type of puzzles requires players to manipulate switches in the wiring system to achieve different purposes. By powering Lamps, parts of the room will be lit up so more environmental clues can be discovered easily.
4. Miscellaneous:
Other environmental and contraption puzzles.
Puzzle items that player can interact with in the scenes are listed below:
Item | Description |
General Control Panel | Serve different functions |
AC Generator | Power AC Wiring and TransformerNeed mechanical power |
DC Generator | Power DC WiringNeed mechanical power |
AC Motor | Power Track Control and Power TransmissionNeed AC power |
DC Motor | Power Track Control and Power TransmissionNeed DC power |
AC Socket | Provide and receive AC powerNeed connection to AC Wiring |
DC Socket | Provide and receive DC powerNeed connection to DC Wiring |
AC Wiring | Transmit AC power |
DC Wiring | Transmit DC power |
Track Controller | Control the formation of TracksNeed power from AC/DC Motor |
Tracks | Made of 3×3 rotatable track blocks and allow AC/DC Motor to move around |
Power Transmission (mechanics) | Transmit mechanical power provided by AC/DC Motor and power Exit Gate |
Regulator | Regulate the power output of AC MotorNeed AC power |
Transformer | Transform AC powerNeed AC power |
Tesla Coil Prototype | Discharge at a sharp point |
In the design sketches:
Colour Grey represents completed contraption parts and screen clues;
Colour Red represents uncompleted contraption parts and player controls;
Colour Blue represents DC system;
Colour Purple represents AC system;
Colour Yellow represents dull DC lamp light;
Colour White represents bright AC lamp light.
The default states in all Device operation and Wiring puzzles are as shown in the sketches.
Room Puzzle A1:
The room puzzle is the tutorial of the game and players are encouraged by Tesla’s notes found in the room to solve the puzzles.
The cables (with limited lengths) needed in solving the puzzles are hidden in cabinets and drawers across the room, and some extra ones may be taken to the next rooms.
The Sluice in the room can provide additional water to drive the AC Generator, which can generate more power which is needed in the Diorama puzzle.
One ideal solution:
1. Solve the DC Generator puzzle;
2. Connect the cable from the DC Generator to a nearby DC Socket;
3. Solve the DC Wring puzzle (light Lamp 1);
4. Solve the AC Generator puzzle;
5. Connect the two cables from the AC Generator to a nearby AC Socket.
6. Solve the AC Wring puzzle (form a route from AC Socket to the Sluice);
7. Solve the Diorama puzzle.
Clues: Tesla’s notes
Rewards:
1. The whole diorama is powered and starts to work, demonstrating the general workflow of hydroelectric power generation;
2. Key to the exit door is revealed.
Contraption Puzzle 1: DC Generator
Type: Electric potential/frequency matching
Prerequisite of solving: None
Description:
This puzzle serves as a tutorial of this type of puzzles and thus manipulation of cable in horizontal direction is disabled. Match the blue pattern using a cable connected to the red terminal on the DC Generator. The match rule is vertical inversion.
Audio cue: Yes
Solution:
The current pattern shown in the Player Screen in the sketch
Clues: Tesla’s note
Reward:
Contraption Puzzle 2: AC Generator
Type: Electric potential/frequency matching
Prerequisite of solving: None
Description:
This puzzle serves as a tutorial of this type of puzzles and this time manipulation of cable in horizontal direction is enabled. Match the purple pattern using cables connected to the red terminals on the AC Generator. The match rule is horizontal inversion.
Audio cue: Yes
Solution:
The current pattern shown in the Player Screen in the sketch
Clues: Tesla’s note
Reward:
Intelligence about Tesla’s inventions of AC generators
Contraption Puzzle 3: AC/DC Wiring
Type: Wiring
Prerequisite of solving: None
Description: N/A
Audio cue: Yes
Clues: Tesla’s note
Reward: None
Contraption Puzzle 4: Diorama
Type: Device repairing/operating
Prerequisite of solving: The Sluice is opened
Description:
This puzzle requires players to power the diorama by connecting cables from AC/DC Sockets to its three terminals. Players may refer to the patterns on the AC and DC Generators.
Audio cue: Yes
Solution:
Left: cable with power from grey terminal of the AC Generator
Middle: cable with power from the DC Generator
Right: cable with power from red terminal of the AC Generator
Clues:
Reward: Key to the exit door is revealed.
Room Puzzle A2:
The room puzzle requires players to power the Power Transmission at the Elevator to exit the room.
Trick: Through careful investigation players will find out that there is no DC Socket near the Power Transmission so this puzzle can be solved only when the AC Motor puzzle is solved and the AC Motor is used at the Power Transmission.
One ideal solution:
1. Connect the DC Motor to Track Controller and turn the motor on;
2. Solve the Tracks puzzle (operate Track Controller to form a route from the AC Motor to Power Transmission);
3. Solve the AC Wiring puzzle (form a route from AC Power Source to the AC Socket near Power Transmission);
4. Move the AC Motor to the track next to Power Transmission;
5. Connect the AC Motor to Power Transmission;
6. Solve the AC Motor puzzle (connect it with three AC power sources);
7. Turn on Power Transmission and the Exit Gate opens.
Clues:
“This room looks not so symmetric.” (When walking through the room)
“What’s on the ground?” (When walking on the Tracks)
“The gate feels heavy!” (When investigating the Exit Gate)
“This seems to drive the gate.” (When investigating Power Transmission)
Rewards:
1. The Elevator is powered to transport players to the next room.
Contraption Puzzle 1: AC Motor
Type: Electric potential/frequency matching
Prerequisite of solving: None
Description:
This puzzle features Tesla’s early and most applied invention, AC motor (three-phase). This time the puzzle solving slightly differentiates from the ones of generators, which requires players to memorise the patterns on the motor and match the patterns using cables at an AC Socket without looking at the original patterns. Finally players need to connect the cables to the corresponding terminals on the AC Motor. The match rule is vertical inversion.
Audio cue: No
Solution:
The current patterns shown in the Player Screen in the sketch, from left to right each matches 1-3
Clues:
The match of pattern no.1 is already given.
Reward:
Intelligence about Tesla’s inventions of AC motors
Contraption Puzzle 2: Tracks
Type: Device repairing/operating
Prerequisite of solving: Track controller is connected to working AC or DC Motor
Description:
The puzzle requires the player to rearrange the tracks by rotating each track by operating the Track Controller.
Audio cue: Yes
One ideal solution:
Form a route from the AC Motor to Power Transmission. One possible route is shown in the sketch.
Clues: None
Reward: None
Contraption Puzzle 3: Wiring
Type: Wiring
Prerequisite of solving: None
Description:
Audio cue: Yes
One ideal solution:
Form a route From AC Power Source to the AC Socket near Power Transmission.
Clues: None
Reward: None
Room Puzzle A3:
In this room, players have to gain two accesses to proceed. One is the Tesla Coil Prototype discharging electricity at the Exit Gate, which is already powered by a relative low voltage AC power (this power cannot be cut and is running through a Transformer) that needs to be transformed to a much higher voltage in order to be passed safely. The other is the Exit Gate itself which is already connected with the AC Motor (it needs AC power from the AC Generator), which is not enough because the power output of the AC Motor is too high that the Exit Gate will open and close repeatedly at a very fast speed for players to pass. Thus players have to consider the usage of the Regulator.
There are no Lamps in this room so players can only explore the room environment using their flashlights.
One ideal solution:
Solve the two contraption puzzles in any order.
Clues: Tesla’s notes
Rewards:
1. The Exit Gate is clear and open and close at a slow speed so players can pass.
Contraption Puzzle 1: AC Power
Type: Device repairing/operating
Prerequisite of solving: None
Description:
The puzzle incorporates Electric potential/frequency matching puzzle element and at this time, player can choose to use their own original pattern at the AC Generator and match rule. But still they have to consider how to connect the cables in order to both power and regulate the AC Motor. After the puzzle is solved, the power output level of the AC Motor can be adjusted using the Regulator’s handle.
Audio cue: Yes
Solution: One possible solution is shown in the sketch.
Clues: Tesla’s Note
Reward:
Intelligence about Tesla’s invention of regulator for AC motors
Contraption Puzzle 2: Transformer
Type: Device repairing/operating
Prerequisite of solving: None
Description:
The puzzle requires players to adjust the number of turns of the primary and secondary coils. Tesla’s note explains the basic principles of transformers and implies how high the voltage is needed in order to pass the Tesla Coil Prototype safely.
Audio cue: No
Solution: One possible solution is shown in the sketch.
Clues: Tesla’s Note
Reward:
Intelligence about Tesla’s invention of electrical transformer
Source:
http://www.teslauniverse.com/nikola-tesla-patents-381,968-electro-magnetic-motor
http://www.teslauniverse.com/nikola-tesla-patents-382,280-transmission-of-power
http://www.teslauniverse.com/nikola-tesla-patents-390,820-alternate-current-regulator
http://www.teslauniverse.com/nikola-tesla-patents-433,702-electrical-transformer