The Original Idea of Project Tesla

What if you were the mysterious genius, master of lightning, Nikola Tesla? What would you do to with your inspirations and talents for inventions? Would you be able to realise Tesla’s dream of world wireless power transmission, death ray and even more…as a different Tesla?

Theme: You as a possible Tesla

Genre: Point-and-click/tap-and-drag (touchscreen) graphic/puzzle adventure, alternative history simulation, RPG

Narrative: A narrator narrates while the player plays in first person perspective; the story is in a chorological order with multiple endings

Core gameplay: The player plays Tesla in his view (with his acute sense of hearing and sight), from his early career on.

  1. Role-playing: Put in the historical scenarios, the player may either follow the indicated path of Tesla or make different choices to alternate the history in critical events such as the decision of charging for his AC generator patent.
  2. Career simulation: The player has to raise and manage funds for invention projects in which the player also need to balance time and energy between work and social activities.
  3. Inventing: The player collect inspirations (represented by graphic symbols) from daily life through puzzles (ref. Myst, Machinarium) and then assembly them in a certain logic way to create a new invention. This process takes time can energy.
  4. Key variables: fund, time and energy

 

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